<<if $breakable_wall eq "yes">><<set $Level_3 = "yes">>Your fireball breaks the bottom of the pipe and it collapses. You quickly enter it and escape towards [[Level 3]]!<<else>><<if $player_position gt $goomba_position>>You hit the <<print $enemy_type>> with the fireball!\n\n [[You win!|Credits]]<<else>><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>><<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<endsilently>><<if $player_position neq $goomba_position>><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>>The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>>The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>>The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n [[Walk right]]\n [[Walk left]]\n [[Jump]]\n [[Shoot fireball to the LEFT]]\n [[Shoot fireball to the RIGHT]]\n <<endif>><<if $goomba_position - $player_position eq 0>>The <<print $enemy_type>> hit you from the right. \n\n You died.<<endif>><<endif>><<endif>>
<<if $enemy_type neq "none">><<set $player_position = $player_position + 1>><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>><<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if ($player_position eq $secret_block) and ($block_appeared eq "yes")>><<if $flower_appeared eq "yes">><<set $fireball = "yes">><<set $flower_appeared = "no">>You've landed on a block! You collected a fire flower! Now you can shoot fireballs!<<else>>You've landed on a block!<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Fall to the right of the block|Lean to the right]] | <<endif>><<if $player_position gte 1>> [[Fall to the left of the block|Lean to the left]] | <<endif>> [[Wait|Wait on block]]<<endif>><<if ($player_position neq $secret_block) or ($block_appeared eq "no")>><<if $player_position neq $goomba_position>>You landed!<<if $goomba_position eq 1>> The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>> The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>> The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n \n [[Wait]]<<endif>><<if $goomba_position eq $player_position>><<if $enemy_type eq "goomba">><<set $Level_2 = "yes">>You landed on the goomba. You feel his body squishing beneath your shoes. It feels so good.\n\n The pipe to the right lowers, and you immediately leap into it, towards [[Level 2]]!<<else>>You landed on the spiny's spikes! As your plump body leaks blood from several holes, daydreams of your plumbing adventures flash before your eyes.\n\n And... you're dead! Fantastic.\n\n[[Try again|Level Select]]<<endif>><<endif>> \n<<endif>><<else>><<set $player_position = $player_position + 1>><<if ($player_position eq $secret_block) and ($block_appeared eq "yes")>><<if $flower_appeared eq "yes">><<set $fireball = "yes">><<set $flower_appeared = "no">>You've landed on a block! You collected a fire flower! Now you can shoot fireballs!<<else>>You've landed on a block!<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Fall to the right of the block|Lean to the right]] | <<endif>><<if $player_position gte 1>> [[Fall to the left of the block|Lean to the left]] | <<endif>> [[Wait|Wait on block]] <<else>>You landed!<<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n \n [[You can't move yet|Wait]]<<endif>><<endif>>
[[Level 1]]\n<<if $Level_2 eq "yes">>[[Level 2]]<<endif>>\n<<if $Level_3 eq "yes">>[[Level 3]]<<endif>>
<<if $breakable_wall eq "yes">><<set $Level_3 = "yes">>Your fireball breaks the bottom of the pipe and it collapses. You quickly enter it and escape towards [[Level 3]]!<<else>>\n<<if $player_position lt $goomba_position>>\nYou hit the <<print $enemy_type>> with the fireball! He explodes like fireworks, some of the pieces landing on your face. You lick the blood and smile. \n\nOne of the pipes lowers and you quickly leap into it towards the [[Princess!|finale]]<<else>><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>> <<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if $player_position neq $goomba_position>><<if $goomba_position eq 1>> The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>> The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>>The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<endif>> <<if ($goomba_position - $player_position) eq 0>>The <<print $enemy_type>> hit you from the left. \n\n You died.\n <<endif>><<endif>><<endif>>
You come out of another huge pipe and leap onto the platform. It's once again surrended by one pipe on each end. But there's no enemy! Maybe there's a secret somewhere?\n\n<<silently>><<set $goomba_direction = "left">>\n<<set $player_position = 1>>\n<<set $goomba_position = "none">>\n<<set $fireball = "no">>\n<<set $secret_block = "5">>\n<<set $block_appeared = "no">>\n<<set $flower_appeared = "no">>\n<<set $enemy_type = "none">>\n<<set $right_pipe = 5>>\n<<set $breakable_wall = "yes">><<endsilently>><<if $enemy_type neq "none">><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>> The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>>The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<else>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>>[[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] <<endif>> [[Wait]]<<endif>>
<<if $enemy_type neq "none">><<set $player_position = $player_position - 1>><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>><<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if ($player_position eq $secret_block) and ($block_appeared eq "yes")>><<if $flower_appeared eq "yes">><<set $fireball = "yes">><<set $flower_appeared = "no">>You've landed on a block! You collected a fire flower! Now you can shoot fireballs!<<else>>You've landed on a block!<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Fall to the right of the block|Lean to the right]] | <<endif>><<if $player_position gte 1>> [[Fall to the left of the block|Lean to the left]] | <<endif>> [[Wait|Wait on block]]<<endif>><<if ($player_position neq $secret_block) or ($block_appeared eq "no")>><<if $player_position neq $goomba_position>>You landed!<<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>> The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>>The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>>The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n \n [[Wait]]<<endif>><<if $goomba_position eq $player_position>><<if $enemy_type eq "goomba">><<set $Level_2 = "yes">>You landed on the goomba. You feel his body squishing beneath your shoes. It feels so good.\n\n The pipe to the right lowers, and you immediately leap into it, towards [[Level 2]]!<<else>>You landed on the spiny's spikes! As your plump body leaks blood from several holes, daydreams of your plumbing adventures flash before your eyes.\n\n And... you're dead! Fantastic.\n\n[[Try again|Level Select]]<<endif>><<endif>> \n<<endif>><<else>><<set $player_position = $player_position - 1>><<if ($player_position eq $secret_block) and ($block_appeared eq "yes")>><<if $flower_appeared eq "yes">><<set $fireball = "yes">><<set $flower_appeared = "no">>You've landed on a block! You collected a fire flower! Now you can shoot fireballs!<<else>>You've landed on a block!<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Fall to the right of the block|Lean to the right]] | <<endif>>\n<<if $player_position gte 1>> [[Fall to the left of the block|Lean to the left]] | <<endif>>\n[[Wait|Wait on block]]<<else>>You landed!<<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n \n [[You can't move yet|Wait]]<<endif>><<endif>>
You leap from the pipe onto yet another platform. This time around your enemy is a spiny. Wait, which one is that again? Fuck if I know, you'll have to find out.\n\n<<silently>><<set $goomba_direction = "left">>\n<<set $player_position = 1>>\n<<set $goomba_position = 5>>\n<<set $fireball = "no">>\n<<set $secret_block = "2">>\n<<set $block_appeared = "no">>\n<<set $flower_appeared = "no">>\n<<set $enemy_type = "spiny">>\n<<set $right_pipe = 5>>\n<<set $breakable_wall = "no">><<endsilently>><<if $enemy_type neq "none">><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>>\nThe <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>>The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] <<endif>> [[Wait]]<<else>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>>[[Walk left]]<<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<endif>>
<<if $enemy_type neq "none">><<set $player_position = $player_position + 1>><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>> <<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if $player_position neq $goomba_position>><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>>\nThe <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>> The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] |<<endif>>[[Jump]] |<<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<endif>><<if $goomba_position eq $player_position>>You hit the <<print $enemy_type>>. Just by his disgusting touch, you can feel your mushroom powers waning.\n\n And then you done did died.\n\n[[Try again|Level Select]]<<endif>><<else>>You walked to the right!<<set $player_position = $player_position + 1>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<endif>>
<<if $enemy_type neq "none">><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>> <<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if $player_position lte ($right_pipe - 1)>>[[Fall to the right of the block|Lean to the right]] | <<endif>><<if $player_position gte 1>> [[Fall to the left of the block|Lean to the left]] | <<endif>> [[Wait|Wait on block]]<<else>><<if $player_position lte ($right_pipe - 1)>>[[Fall to the right of the block|Lean to the right]] | <<endif>><<if $player_position gte 1>> [[Fall to the left of the block|Lean to the left]] | <<endif>> [[Wait|Wait on block]]<<endif>>
<<if $enemy_type neq "none">><<set $player_position = $player_position - 1>><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>><<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if $player_position neq $goomba_position>><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>>\nThe <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>> The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] |<<endif>> [[Jump]] |<<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] |<<endif>> [[Wait]] <<endif>><<if $goomba_position eq $player_position>>You hit the <<print $enemy_type>>. Just by his disgusting touch, you can feel your mushroom powers waning.\n\n And then you done did died.\n\n[[Try again|Level Select]]<<endif>><<else>>You walked to the left!<<set $player_position = $player_position - 1>><<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] |<<endif>> [[Jump]] |<<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] |<<endif>> [[Wait]]<<endif>>
You come out on another empty platform. A little note on the pipe to the right is all you can find. \n\n"THANK YOU TWARIO!\n\nBUT YOUR PRINCESS IS IN ANOTHER GAME! (I DIDN'T HAVE TIME TO ADD THAT PART YET)"\n\nYou crumple the piece of paper and remain silent for a few instants.\n\nThen the words come out of your mouth.\n\n[["Vaffanculo!"|Credits]]
<<if $enemy_type neq "none">><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>> <<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<set $airborne = "yes">><<if $player_position eq $secret_block>><<if $block_appeared eq "no">><<set $block_appeared = "yes">><<set $flower_appeared = "yes">>You hit a secret block! Something appeared on top of it!\n\n[[Land in place]]<<else>>You hit a block!\n\n[[Land in place]]<<endif>><<endif>><<if $player_position neq $secret_block>>You're up in the air!\n\n<<if $player_position lte ($right_pipe - 1)>>[[Lean to the right]] | <<endif>><<if $player_position gte 2>> [[Lean to the left]] | <<endif>> [[Land in place]]<<endif>><<else>><<set $airborne = "yes">><<if $player_position eq $secret_block>><<if $block_appeared eq "no">><<set $block_appeared = "yes">><<set $flower_appeared = "yes">>You hit a secret block! Something appeared on top of it!\n\n[[Land in place]]<<else>>You hit a block!\n\n[[Land in place]]<<endif>><<endif>><<if $player_position neq $secret_block>>You're up in the air!\n\n<<if $player_position lte ($right_pipe - 1)>>[[Lean to the right]] | <<endif>><<if $player_position gte 2>> [[Lean to the left]] | <<endif>> [[Land in place]]<<endif>><<endif>>
<<silently>>\n<<if $Level_2 neq "yes">><<set $Level_2 = "no">><<endif>>\n<<if $Level_3 neq "yes">><<set $Level_3 = "no">><<endif>>\n<<if $Level_2 eq "no">><<print "ahahahHA">><<endif>>\n<<endsilently>>Super Twario\n\n[[Start|Level Select]]
Made by [[azurenimbus|http://twitter.com/azurenimbus]] in 48h for the [[BIG CHAOS TWINE JAM|http://porpentine.tumblr.com/post/40471235698/big-chaos-twine-jam-make-a-twine-game-over]].\n\nFollow me on [[Twitter|http://twitter.com/azurenimbus]].\n\nE-mail me at [[azurenimbus@gmail.com|mailto:azurenimbus@gmail.com]].\n\nThanks for playing. \n\n[[Play Again|Level Select]]
Super Twario
As the screen fades in you find yourself on a platform surrounded by two huge pipes, one on the left and one on the right.\n\nThere's a goomba next to you. \n\n<<silently>><<set $goomba_direction = "left">>\n<<set $player_position = 1>>\n<<set $goomba_position = 5>>\n<<set $fireball = "no">>\n<<set $secret_block = "none">>\n<<set $block_appeared = "no">>\n<<set $flower_appeared = "no">>\n<<set $enemy_type = "goomba">>\n<<set $right_pipe = 5>>\n<<set $breakable_wall = "no">><<endsilently>><<if $enemy_type neq "none">><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>>\nThe <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>>The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>>The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] <<endif>> [[Wait]] <<else>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>>[[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<endif>>
<<if $enemy_type neq "none">><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>><<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>> <<set $goomba_direction = "right">><<endif>><<endif>> <<endif>><<if $player_position neq $goomba_position>>You landed!<<if $goomba_position eq 1>> The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>> The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>>The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>> The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n \n [[Wait]]<<endif>><<if $goomba_position eq $player_position>>\n<<if $enemy_type eq "goomba">><<set $Level_2 = "yes">>You landed on the goomba. You feel his body squishing beneath your shoes. It feels so good.\n\n The pipe to the right lowers, and you immediately leap into it, towards [[Level 2]]!<<else>>You landed on the spiny's spikes! As your plump body leaks blood from several holes, daydreams of your plumbing adventures flash before your eyes.\n\n And... you're dead! Good job.\n\n[[Try again|Level Select]]<<endif>><<endif>><<else>>You landed!<<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n \n [[You can't move yet|Wait]]<<endif>>
by [[azurenimbus|http://twitter.com/azurenimbus]]
<<if $enemy_type neq "none">><<if $goomba_direction eq "right">><<set $goomba_position = $goomba_position + 1>><<if $goomba_position gte $right_pipe>><<set $goomba_position = $right_pipe>><<set $goomba_direction = "left">><<endif>><<else>><<if $goomba_direction eq "left">><<set $goomba_position = $goomba_position - 1>><<if $goomba_position lte 1>><<set $goomba_position = 1>><<set $goomba_direction = "right">><<endif>><<endif>><<endif>><<if $player_position neq $goomba_position>><<if $goomba_position eq 1>>The <<print $enemy_type>> hit the left pipe and he's turning around towards you. He's <<print $player_position - $goomba_position>> steps away to your left.<<endif>><<if $goomba_position eq $right_pipe>>The <<print $enemy_type>> hit the right pipe and he's turning around towards you. He's <<print $goomba_position - $player_position>> steps away to your right.<<endif>><<if ($goomba_position neq 1) and ($goomba_position neq $right_pipe)>><<if $player_position gt $goomba_position>> The <<print $enemy_type>> is now <<print $player_position - $goomba_position>> steps away to your left! He is moving <<if $goomba_direction eq "left">>away from<<else>>towards<<endif>> you.<<else>> The <<print $enemy_type>> is now <<print $goomba_position - $player_position>> steps away to your right! He is moving <<if $goomba_direction eq "right">>away from<<else>>towards<<endif>> you.<<endif>><<endif>><<if $player_position eq 1>> You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>> You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] | <<endif>> [[Wait]]<<endif>><<if $goomba_position eq $player_position>>The <<print $enemy_type>> hit you. Just by his disgusting touch, you can feel your mushroom powers waning.\n\n And then you done did died.\n [[Try again|Level Select]]<<endif>>\n<<else>><<if $player_position eq 1>>You're touching the pipe on the left.<<endif>><<if $player_position eq $right_pipe>>You're touching the pipe on the right.<<endif>>\n\n<<if $player_position lte ($right_pipe - 1)>>[[Walk right]] | <<endif>><<if $player_position gte 2>> [[Walk left]] | <<endif>> [[Jump]] | <<if $fireball eq "yes">> [[Shoot fireball to the LEFT]] | [[Shoot fireball to the RIGHT]] |<<endif>> [[Wait]]<<endif>>